You should hire me to help you make games! Yes, I am open to work!
Contact me at rieson.blumer@gmail.com
Below, check out a selection of game projects I have worked on:
Washed Ashore
Navigate a mysterious island overtaken by monsters in this fantasy adventure game.
What does Washed Ashore tell you about me as a game designer?
- I can prototype and make games on my own! I built Washed Ashore in Unity using C# code I wrote myself. I also use a narrative scripting system (Ink) that I integrated with Unity.
- I have practice merging game systems to create something new. In this example, the movement system from 1980 Rogue and the dialog system from Disco Elysium are paired to create an adventure game that’s also kind of a text-adventure game!
- I can write! Game designers need to know how to communicate well, and the ability to tell a story is part of that. Plus, being able to do dialog and other writing for quest design is a big plus.
If you want to read more about how my brain works when I’m designing and making games, check out this Washed Ashore devlog.
If you want to know more about the development of this game, here is the main page for Washed Ashore.
You want to play it? Okay, sure, but don’t tell anyone. Here’s a google drive link where you can download my latest builds for the game. (Just play the most recent one. They’re all dated. And if you have any feedback, I’m happy to hear it – contact me at: rieson.blumer@gmail.com)
Autonomous Odyssey
Hop, dash, and t-rex charge your way through the dystopian labs of Prometheus Tech.
Role: Lead Game Designer (mid-2023 until January 2025). Lead Programmer (early-2023 to mid-2023). Programmer (mid-2022 to 2023).
Team size: ~ 8 – 12
Genre: Adventure Platformer, Search Action (Metroidvania)
Platform: PC
Made with Unity
Autonomous Odyssey is SunOracle‘s first game. I joined the project at the beginning of production, mainly creating character movement and prototyping other mechanics. I then continued to implement and tune all aspects related to player character movement and animation while overseeing core game design and reviewing level design.
The Oasis
You are the Spirit of Fire. Claim the Pearls of the Ancients by solving the mystery of the oasis and conquering the challenge of the Stone Scroll Temple.
The Oasis was a collaborative project created for a Prototype Game Development class at Academy of Art University. We were given half a semester to ideate, design, and develop the game. It is a 3D third-person adventure puzzle game in which you take control of the Spirit of Fire and claim the Pearls of the Ancients by solving puzzles. Along the way, you will encounter other spirits who inhabit the oasis.
Finished in early 2022, school project.
Roles: Game Designer, Game Writer
Lead responsibilities: game writing and dialog, voice direction
Shared responsibilities: story development, game design, design documentation, level design, puzzle design, scripting and implementation in Unreal, voiceover
Team size: 6
Genre: 3D Puzzle Adventure
Platform: PC
Made in Unreal Engine 4
Click here to learn more about the development of The Oasis
Paddle Slap!
You are a little green robot. Wield a wooden paddle and a giant red rubber ball to defeat enemies as you journey across Toyland.
Play the game here on Academy of Art University’s website
Finished in Spring 2023, school project. I was the sole developer.
Genre: Pong-Platformer
Platform: Web
Made with Unity
Paddle Slap! was a project taken from high concept to playable in a matter of weeks during a Rapid Game Development class. Later, I revisited the project to polish it up and submit it to my school’s Spring Show in 2023. It’s now featured on AAU’s website.
Below are some early concepts and mockups for the game, proposed and accepted prior to beginning the prototype stage. While the core concept staid the same, many details were changed and refined during development.
Argal’s Invasion
Finally, you had enough gold to take a break from the adventurer’s life and enjoy a sea-side vacation, but an evil sorcerer just had to show up and ruin your plans.
Finished in Spring 2022, school project. I was the sole developer.
Genre: Action Adventure
Platform: PC
Made with Unreal Engine
Argal’s Invasion was developed during the final few weeks of my 3D Level Design class at Academy of Art University and was my final for the class.
Click here to read more about the development process for Argal’s Invasion
Stranded
Your execution is set for midnight. Acquit yourself before time runs out.
Play the game here on my itch.io page
Created in 2020, personal project. I was the sole developer.
Genre: Hypertext Fiction
Platform: Web Browser
Made with Twine
Screenshots below show some of the game’s passages in one of Twine’s scripting languages, Harlowe.
Rescued at sea, but without your memories, explore a small ship and have conversations with sailors. Discover the secret purpose of their voyage. This is a clockwork game where you can replay the same day multiple times (like in the movie Groundhog Day). Each of the ten sailors has their own schedule.
Stranded is composed entirely of text and showcases my skill with branching dialog. In the game, you navigate a ship, select dialog options, and interact with things.
Dr. Solveki’s Lab
You are a robot with limited battery life. Journey to the center of the lab and turn off a poison-spewing generator. Be quick or your battery will die before you can save the lab!
Play the game here on my itch.io page
Created in 2019, personal project. I was the sole developer.
Genre: 2D Platformer
Platform: PC
Made with GameMakerStudio 2
Dr. Solveki’s Lab is the first major game project I ever finished. It shows my ability to build engaging gameplay from scratch. It also demonstrates my knack for creating and implementing unique game mechanics. In Solveki, you control a character named RCRT who has a five-minute battery life.
The player has this amount of time to complete the game, but if RCRT’s battery dies, they respawn at the beginning. At any time, the player can check how much time they have left by looking at RCRT’s face, which doubles as a screen display.
Although this is a platformer, there’s no jumping. RCRT ascends by climbing ladders.




















































